edukulJoin the waitlist

Pre-launch · Built in India

Children make the work. AI asks the next question.

On Edukul, children build games, stories, experiments and plans of their own. A bounded AI guide asks questions and offers small hints instead of handing over answers, and parents can see which work their child did independently.

Edukul is a creation-based learning platform for children aged 3–17, for families and schools. We're in development, India first; join the waitlist for early access.

Concept board in four panels: a child plans a space rescue game, builds it with coding blocks, debugs a scoring rule after the AI guide asks a question, then saves the game with a short reflection.Concept board for planning a class trip on a virtual budget of 10,000 rupees: setting goals, comparing bus options, revising the plan for a rain forecast and presenting the final budget, with the AI guide asking the child to explain each choice.
Concept design

Children already have AI. The habit of thinking is what needs practice.

AI tools are now within reach of many children. The skill worth learning is not avoiding them but judging and directing them: asking a good question, checking an answer, and explaining a decision in their own words. Today, few children get to practise that.

  1. Answers arrive before the thinking does

    A general chatbot will happily write a child's homework. The work gets done, but the child skips the part where learning happens: trying, getting it wrong and working out why.

  2. School mostly rewards recall

    Exams and worksheets tend to measure what a child remembers. Planning, testing an idea and defending a choice are harder to mark, so they get less time.

  3. Most screen time is passive

    Much of what children do on screens is watching and scrolling. Very little of it ends with something they made and can explain.

  4. Judgement, building and explaining go unpractised

    Weighing evidence, improving a first attempt and saying why are learned by doing them often, with a patient mentor nearby.

The idea: a gurukul-inspired way of learning

In a gurukul, children learned alongside a mentor, through practice, questions, reflection and real tasks. Edukul borrows that teaching approach and puts it into software, with a bounded AI guide and responsible adults in the mentor's place. It is a teaching approach, not religious content: no observance or belief is required, and there is no caste or gender hierarchy.

  • A guided mentor relationship

    A bounded AI guide picks up where the child left off, with parents and teachers overseeing. It is designed to avoid cues that make a child emotionally dependent on it.

  • Inquiry and debate

    The guide asks for reasons, compares explanations and invites the child to challenge an assumption, including its own.

  • Practice and reflection

    Repeated practice in context, followed by a short reflection. Attempts and reflections are recorded separately.

  • Experiential learning

    Missions at home, in nature, in the community and at the maker's table carry the work off the screen.

  • Self-knowledge and discipline

    Children choose goals, plan their time and explain which strategy helped them.

  • Seva: contributing to others

    Optional projects that help people or the environment, shared only with consent.

  • Holistic development

    Evidence across social, practical and thinking skills. Never a single intelligence ranking.

How it works: every project follows the same loop

  1. Choose

    The child picks a challenge suited to their age band and goals.

  2. Create

    They make something real: a game, a story, a plan, a model or an experiment.

  3. Test

    They run it and see what actually happens, not what they hoped would happen.

  4. Improve

    They change one thing and test again. The AI guide asks questions; it does not make the fix.

  5. Explain

    They say or write why they made their choices, in their own words.

  6. Save

    The work and the explanation are saved as evidence, marked as done independently or with help.

Example: running a café, ages 9–12 (concept)

  1. ChildChoose

    Picks the café challenge: keep a small café running for a week of virtual customers.

  2. ChildCreate

    Sets prices and a daily order of samosas and lemonade in a cost sheet.

  3. ChildTest

    Runs the simulation. Lemonade sells out by Tuesday, and twelve samosas are thrown away.

  4. AI GuideImprove

    "What was different on the days with waste and the days without? What could you change first?"

  5. ChildImprove

    Lowers the samosa order, raises the lemonade order, and tests again. Waste drops.

  6. ChildExplain

    Writes in the café journal why the lemonade price stayed the same and the samosa order went down.

  7. ChildSave

    Saves the cost sheet, simulation and journal. The pricing explanation is recorded as independent work.

The AI guide will

  • Ask questions that help the child think the next step through
  • Give a small hint when the child asks, one step at a time
  • Point out what a test showed, so the child can decide what to change
  • Say plainly that it is a computer helper and can make mistakes

The AI guide won't

  • Do the child's work or write their explanations for them
  • Hand over the final answer when the child is working independently
  • Act as a friend, or encourage a child to stay longer than their limit
  • Make judgements about a child's intelligence, personality or health

How Edukul differs

Tutoring classesGeneral AI chatbotsEdukul
Who does the workThe child, following the tutor's planOften the chatbotThe child; the AI guide asks questions and gives small hints
What gets savedWorksheets and test marksA chat historyWhat the child made, how they explained it, and whether they did it independently or with help
How a parent can tell the child did the thinkingMarks and the tutor's feedbackHard to tellIndependent attempts are recorded separately from assisted ones
Adult controlSchedule agreed with the tutorMostly built for adults, with few controls for childrenParents and teachers set goals and daily limits
Ages coveredUsually one subject or grade rangeGenerally not designed for young childrenOne approach from 3 to 17, designed separately for each age band

One approach, five age bands

  • Ages 3–5

    Discoverers

    Concept board for pattern puzzles with coloured shapes: setting a goal, completing a pattern and explaining the rule, trying a new strategy by drawing it, and creating a puzzle for someone else.
    Concept design

    Adult-led play with voice and large pictures, and no reading needed. Children notice, sort, describe and take turns.

    Daily limit
    15 minutes a day by default
    Something they might make
    A fruit-shop scene they arranged, with a voice note on why two things belong together
  • Ages 6–8

    Explorers

    Concept board for an interactive story about a lost robot: choosing a character and setting, building branching choices, playtesting each path, and publishing to a teacher-approved class gallery with a reflection.
    Concept design

    Guided voice and drawing activities with an adult nearby: asking questions, explaining a choice and finishing a mission at home.

    Daily limit
    25 minutes a day by default
    Something they might make
    A menu priced in virtual tokens, with a simple table comparing two purchases
  • Ages 9–12

    Investigators

    Concept board in four panels: a child plans a space rescue game, builds it with coding blocks, debugs a scoring rule after the AI guide asks a question, then saves the game with a short reflection.
    Concept design

    Comparing evidence, solving problems, working within a budget and improving a prototype over several sessions.

    Daily limit
    35 minutes a day by default
    Something they might make
    A café cost sheet and simulation, with a journal entry explaining a pricing decision
  • Ages 13–15

    Builders

    Concept board for checking a surprising claim about a drink that makes you learn faster: inspecting the claim, comparing sources of different quality, building an evidence board and writing the verdict "not enough evidence".
    Concept design

    Researching, designing, building, testing and presenting a responsible solution, using AI under supervision and checking what it says.

    Daily limit
    45 minutes a day by default
    Something they might make
    A business model and pitch, defended when the assumptions change
  • Ages 16–17

    Independent makers

    Concept board for building a classroom book-borrowing app: understanding the users, designing screens, connecting the logic with blocks, and testing cases such as borrowing a book that is already out.
    Concept design

    Complex, independent projects and real-world problem-solving with AI as a collaborator. The supervision model for this band is being designed and reviewed.

    Daily limit
    Set before launch
    Something they might make
    One idea-to-prototype journey exists in development; more are being written and reviewed

Safety is part of how the product behaves

  • Consent before anything starts

    A parent or guardian creates the child's profile and gives consent before the child can use Edukul or the AI guide. Consent can be withdrawn at any time.

  • No ads, no feeds

    No advertising, no endless feeds, no public profiles and no messaging with strangers.

  • Daily limits parents can lower

    Each age band has a conservative default daily limit. Parents can lower it; raising it takes a deliberate adult action within set ceilings. Off-screen missions don't count as screen time.

  • An AI guide with limits

    The guide works inside reviewed learning journeys, tells children it is a computer helper that can make mistakes, and is designed to avoid emotional-dependency cues. What children write is screened, and anything concerning is flagged and logged.

  • People review every journey

    Each learning journey is written by one person and approved by a different reviewer before children can see it.

  • Children's data designed to stay in India

    Children's learning data is designed to be stored in India, in AWS's Mumbai region. Parents can export or delete their child's data.

  • Designed for India's DPDP Act

    Privacy is designed around India's Digital Personal Data Protection Act, 2023: a clear purpose, verifiable parental consent, minimal data and deletion on request.

For families and schools

For families

  • See what your child made and how they explained it, not just a score.
  • See which work they did independently and which with help.
  • Set goals and daily limits, and lower them whenever you like.
  • Get missions that continue the learning at home, outdoors and in your community.
Join the waitlist

For schools

  • Experiential, project-based learning in the spirit of NEP 2020.
  • Teachers set up classes, assign journeys and review each child's work and explanations.
  • Children sign in on school devices, with school consent and an opt-out for parents.
  • Class-level insight that shows progress without ranking children against each other.
Register pilot interest

What we've built so far

Edukul is pre-launch. This is a dated log of what exists today in our development environment, tested with synthetic data only. No children use it yet.

  1. Built

    Consent and safety services

    Guardian accounts, consent records with withdrawal, a tamper-evident audit log, and per-child data export and deletion.

  2. Built

    Journey studio with independent review

    Staff write learning journeys in a studio. A different reviewer must approve each one before it can be published.

  3. Built

    Block-programming engine with server replay

    Children build programs with coding blocks in a sandboxed preview, and the server replays each run to confirm what the program did.

  4. Built

    Learner app with guided journeys

    The child's app walks through plan, build, test, explain and save, with an AI guide that gives hints and a portfolio that saves as they work.

  5. Built

    Family app

    Parents see independent and assisted evidence side by side, set limits, and export or delete a child's data.

  6. Built

    A journey for every age band

    One playable journey per band, from a garden helper for ages 3–5 to an idea-to-prototype project for ages 16–17.

  7. In progress

    School pilot tooling

    Schools, classes and rosters, school consent with parent opt-out, child sign-in on school devices, and teacher assignments and review are in place. The remaining pilot features are under way.

  8. In progress

    Personalised off-screen missions

    Approved missions that continue a project away from the screen, with adult confirmation. The first round is built; more formats are being added.

Who is building Edukul

Questions parents and schools ask

Can my child use Edukul yet?

Not yet. Edukul is in development and pre-launch, starting in India. We haven't set a launch date. Join the waitlist and we'll email you when early access opens.

What does the AI guide do, and what won't it do?

It asks questions, gives small hints when asked and points out what a test showed. It is designed not to do the child's work, not to hand over final answers during independent practice and not to act as a friend. It tells children it is a computer helper and can make mistakes.

How much screen time is involved?

Default daily limits are 15, 25, 35 and 45 minutes for ages 3–5, 6–8, 9–12 and 13–15; the limit for 16–17 will be set before launch. Parents can lower any limit. Off-screen missions are part of the design and don't count as screen time. The defaults are conservative starting points to be tested in pilots, not medical guidance.

Where is my child's data kept?

Children's learning data is designed to be stored in India, in AWS's Mumbai region, and parents can export or delete it. This website's waitlist is separate: it holds adult contact details only, is processed by Cloudflare and may be stored outside India. The privacy policy has the details.

Is Edukul religious?

No. Gurukul names a teaching approach: learning with a mentor, through practice, reflection and real tasks. There is no religious content or observance, and no caste or gender hierarchy.

What will it cost?

Pricing hasn't been decided. Joining the waitlist is free, asks for no payment details and doesn't commit you to anything.

Can schools use Edukul?

Schools are one of our two audiences. We're preparing pilots with classes, teacher review and school-device sign-in. Choose "For schools" on the waitlist form to register your interest.

Which ages is it for?

Children aged 3 to 17, in five bands. Each band is designed separately: voice and pictures with an adult for ages 3–5, through to independent projects for ages 16–17.

Join the waitlist

Tell us whether you're a parent or a school. We'll use your details only to contact you about Edukul's early access and pilots.

  • An invitation to early access when it opens
  • An optional feedback call, only if you'd like one
  • No payment and no card details
  • We never ask for your child's name
  • Ask us to delete your details at any time

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